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Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Star Citizen Workflow study, Florian Potier - ArtStation
Star Citizen Workflow study, Florian Potier - ArtStation

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

Some practice on the Star Citizen Workflow — polycount
Some practice on the Star Citizen Workflow — polycount

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Content Creation - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Content Creation - Unreal Engine Forums

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

ArtStation - Thomas Woodward - High Detail POM decals inside UE4 - Brief  Reference Guide
ArtStation - Thomas Woodward - High Detail POM decals inside UE4 - Brief Reference Guide

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans: starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

ArtStation - Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti  | Utilitarian, Star citizen, Design
ArtStation - Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti | Utilitarian, Star citizen, Design

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans: starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)