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Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Star Citizen Workflow study, Florian Potier - ArtStation
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
Some practice on the Star Citizen Workflow — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Content Creation - Unreal Engine Forums
Decal technique from Star Citizen - Page 5 — polycount
ArtStation - Thomas Woodward - High Detail POM decals inside UE4 - Brief Reference Guide
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen
Decal technique from Star Citizen - Page 5 — polycount
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
Decal technique from Star Citizen - Page 5 — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Decal technique from Star Citizen — polycount
ArtStation - Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti | Utilitarian, Star citizen, Design
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)