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Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans: starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets,  Scifi interior, Sci fi
ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets, Scifi interior, Sci fi

They added decals to the CruSec Avenger and it looks like the base for a  custom decal system: starcitizen
They added decals to the CruSec Avenger and it looks like the base for a custom decal system: starcitizen

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Content Creation - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Content Creation - Unreal Engine Forums

Star Citizen Workflow study, Florian Potier - ArtStation
Star Citizen Workflow study, Florian Potier - ArtStation

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Content Creation - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Content Creation - Unreal Engine Forums

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans: starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

VoA's Content - Page 85 - Star Citizen Base
VoA's Content - Page 85 - Star Citizen Base

Some practice on the Star Citizen Workflow — polycount
Some practice on the Star Citizen Workflow — polycount

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

Some practice on the Star Citizen Workflow — polycount
Some practice on the Star Citizen Workflow — polycount

ArtStation - Star Citizen Workflow study, Florian Potier
ArtStation - Star Citizen Workflow study, Florian Potier

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Decal technique from Star Citizen - Page 7 — polycount
Decal technique from Star Citizen - Page 7 — polycount

ArtStation - Thomas Woodward - High Detail POM decals inside UE4 - Brief  Reference Guide
ArtStation - Thomas Woodward - High Detail POM decals inside UE4 - Brief Reference Guide

ArtStation - Thomas Woodward - High Detail POM decals inside UE4 - Brief  Reference Guide
ArtStation - Thomas Woodward - High Detail POM decals inside UE4 - Brief Reference Guide

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans: starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen

DF] Star Citizen's Next-Gen Tech: Micro-Level Detail - From Battle Damage  To Particle Effects + More: Games
DF] Star Citizen's Next-Gen Tech: Micro-Level Detail - From Battle Damage To Particle Effects + More: Games